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Product blog
Product updates, field guides, and field notes, each with links to docs and the tools they describe. High-level milestones also appear on the changelog.
Articles228 total · page 2 of 23
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Field guide · July 24, 2026 · updated August 1, 2026
A field guide to the ten Sonic Weaver engines
An opinionated tour of all ten engines and their sixty modes: what each looks like, the music it suits, and when to reach for it.
- Ten engines, six modes each
- Matched to energy, not genre
- Depth lives inside specific modes
Sonic Weaver · Sonic Weaver
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Field guide · July 23, 2026
The test files that break your app, on purpose
The most useful test files are the ones built to fail on purpose, and generating them to spec is what makes those failures reproducible.
- Zero-byte, corrupt, oversized
- Generated to spec, reproducible
- Harden converters and upload flows
Testaroo · Testaroo
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Field guide · July 23, 2026
Why we render 4K in your browser, and why there is no export quota
The export button is where most free video tools reveal their business model. Here is why ours has no watermark, no quota, and no server bill behind it.
- Encode runs on your device
- No watermark, no export quota
- MP4 H.264 / WebM VP9 up to 4K
Sonic Weaver · Sonic Weaver
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Field guide · July 22, 2026 · updated August 1, 2026
The Character Motion engine: turning words into performance
A focused tour of the Character Motion engine and its six typographic and character-driven modes.
- Typographic and figural modes
- Six modes, one engine
- Depth lives in 3D Performer
Sonic Weaver · Sonic Weaver
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Field guide · July 22, 2026 · updated August 1, 2026
From one track to vertical shorts, Canvas loops, and lyric videos
A single Sonic Weaver project, reframed into a 9:16 short, a seamless Spotify Canvas loop, and a lyric video with on-device captions.
- One project, reframed not rebuilt
- 9:16 short + Spotify Canvas loop
- On-device lyric captions
Sonic Weaver · Sonic Weaver
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Field guide · July 20, 2026
Animating parameters with keyframes and graph curves
How the Studio Workstation timeline lets you keyframe any parameter, curve its motion, and lock changes to the beat and bar grid, moving past a single static reactive setting.
- Keyframe any parameter over time
- Shape motion with graph curves
- Anchor changes to beat and bar markers
Sonic Weaver · Sonic Weaver
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Field guide · July 20, 2026 · updated August 1, 2026
A repeatable release look: brand kit and saved projects
Build a look once (palette, type, and logo), save it as a project, and duplicate it per track so a whole release reads as one family.
- Lock palette, type, logo once
- Duplicate a saved project per track
- Different engine, same family
Sonic Weaver · Sonic Weaver
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Field guide · July 19, 2026 · updated August 1, 2026
Mixing engines across ordered layers for a signature look
Layering strategy for the Studio Workstation: pair a slow, wide base with a sharp, transient-driven accent so two engines build one recognizable look.
- Calm base plus sharp accent
- Blend modes without fighting
- Ranges give each layer a job
Sonic Weaver · Sonic Weaver
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Field guide · July 19, 2026 · updated August 1, 2026
Depth without a 3D headache: the visualizer depth modes
Where depth actually lives across the ten engines, how to use it tastefully, and what it costs at export.
- Depth lives inside modes
- Five depth-bearing modes
- Taste and performance tradeoffs
Sonic Weaver · Sonic Weaver
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Field guide · July 17, 2026 · updated August 1, 2026
Classic Editor or Studio Workstation: which one to open
A practical guide to choosing between the guided Classic Editor and the frame-precise Studio Workstation, and why the choice is never permanent.
- Classic for a fast guided result
- Studio for frame-level control
- One document, two doors
Sonic Weaver · Sonic Weaver
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