Novus Stream Solutions

Category

Visualizers

Building and using Novus Visualizers: reading audio with the Web Audio API, the 13 engines and their 78 modes, the Classic editor and node-based Studio, beat-synced rendering, and exporting release-ready video in the browser with WebCodecs.

29 articles

About the Visualizers thread

Turning a track into video is a rendering problem wearing a music-theory costume. This cluster covers both halves: how audio is analysed in the browser with the Web Audio API and FFT, and how that analysis is turned into motion across the 13 engines in Novus Visualizers (Particles, Trails, Bloom, Character Motion, Radial, Spectrum, Bars, Tunnel, Waveform, Logo, Lattice, Terrain, and Stage Lights), each carrying 6 modes, for 78 in total.

The recurring theme is that beat sync is not one thing. Locking every element to the same kick drum produces something that pulses uniformly and reads as cheap. The articles on multi-band sync work through splitting bass, mid, and treble onto different layers so a visualizer responds to the actual arrangement, which is the single change that most reliably separates an amateur result from a releasable one.

Export is treated as a first-class topic rather than a footnote. Rendering happens locally via WebCodecs, which means no queue and no upload, but it also means the constraints are your device's, and knowing where they bite is the difference between a finished video and a stalled tab.

What this topic covers

  • Reading audio in the browser: FFT, frequency bands, onset detection, and what the numbers actually represent
  • The 13 engines and their 78 modes: what each is good at, and how to mix them across layers
  • Classic Editor vs the node-based Studio Workstation, and which one suits which job
  • Multi-band beat sync: driving separate layers from bass, mid, and treble
  • Release formats (vertical shorts, Spotify Canvas, lyric videos) and exporting with WebCodecs

Who it's for

Musicians and labels producing release assets, video editors who want audio-reactive motion without After Effects, and anyone interested in real-time graphics on the web platform.

29 articles in this thread, newest first. Every one is free to read with no signup.

Beyond the articles: Novus Visualizers

Turn a track into a beat-synced video: 78 modes, in the browser. The articles above are commentary; the pages below are the reference material, documentation for how the app works, a tool map listing every surface in it, and step-by-step tutorials.

  1. One audio analysis frame fanning out to three engine layers, beside a beat-latch envelope with one hit per beat

    Visualizers · Aug 8, 2026

    One analysis, many engines: keeping beat sync consistent

    Why every layer reads one shared audio frame, why the beat grid is measured from the whole file up front, and the two bugs that proved both decisions were worth making.

    Novus Visualizers

  2. The ten Novus Visualizers engines shown as distinct audio-reactive motion styles

    Visualizers · Jul 24, 2026

    A field guide to the ten Novus Visualizers engines

    An opinionated tour of all ten engines and their sixty modes: what each looks like, the music it suits, and when to reach for it.

    Novus Visualizers

  3. A rendered frame handed to the browser's hardware encoder on the user device, producing a 4K MP4 with no server, no watermark, and no export meter

    Visualizers · Jul 23, 2026

    Why we render 4K in your browser, and why there is no export quota

    The export button is where most free video tools reveal their business model. Here is why ours has no watermark, no quota, and no server bill behind it.

    Novus Visualizers

  4. One master Visualizers scene reframed into a vertical short, a Spotify Canvas loop, and a lyric video

    Visualizers · Jul 22, 2026

    From one track to vertical shorts, Canvas loops, and lyric videos

    A single Visualizers project, reframed into a 9:16 short, a seamless Spotify Canvas loop, and a lyric video with on-device captions.

    Novus Visualizers

  5. The Character Motion engine turning words and rigged figures into a beat-synced music video

    Visualizers · Jul 22, 2026

    The Character Motion engine: turning words into performance

    A focused tour of the Character Motion engine and its six typographic and character-driven modes.

    Novus Visualizers

  6. A saved brand-kit project fanning out into a set of on-brand release variants that share one palette, type, and logo

    Visualizers · Jul 20, 2026

    A repeatable release look: brand kit and saved projects

    Build a look once (palette, type, and logo), save it as a project, and duplicate it per track so a whole release reads as one family.

    Novus Visualizers

  7. A beat-aware timeline with keyframes on a parameter track and a graph curve shaping the motion between them

    Visualizers · Jul 20, 2026

    Animating parameters with keyframes and graph curves

    How the Studio Workstation timeline lets you keyframe any parameter, curve its motion, and lock changes to the beat and bar grid, moving past a single static reactive setting.

    Novus Visualizers

  8. A one-point perspective corridor with extruded columns illustrating where depth lives in Novus Visualizers modes

    Visualizers · Jul 19, 2026

    Depth without a 3D headache: the visualizer depth modes

    Where depth actually lives across the ten engines, how to use it tastefully, and what it costs at export.

    Novus Visualizers

  9. A calm background engine layered under a sharp reactive foreground engine, joined by a blend mode, in an ordered layer stack

    Visualizers · Jul 19, 2026

    Mixing engines across ordered layers for a signature look

    Layering strategy for the Studio Workstation: pair a slow, wide base with a sharp, transient-driven accent so two engines build one recognizable look.

    Novus Visualizers

Browse every topic in the resource hub