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Building and using Novus Visualizers: reading audio with the Web Audio API, the 13 engines and their 78 modes, the Classic editor and node-based Studio, beat-synced rendering, and exporting release-ready video in the browser with WebCodecs.
29 articles
About the Visualizers thread
Turning a track into video is a rendering problem wearing a music-theory costume. This cluster covers both halves: how audio is analysed in the browser with the Web Audio API and FFT, and how that analysis is turned into motion across the 13 engines in Novus Visualizers (Particles, Trails, Bloom, Character Motion, Radial, Spectrum, Bars, Tunnel, Waveform, Logo, Lattice, Terrain, and Stage Lights), each carrying 6 modes, for 78 in total.
The recurring theme is that beat sync is not one thing. Locking every element to the same kick drum produces something that pulses uniformly and reads as cheap. The articles on multi-band sync work through splitting bass, mid, and treble onto different layers so a visualizer responds to the actual arrangement, which is the single change that most reliably separates an amateur result from a releasable one.
Export is treated as a first-class topic rather than a footnote. Rendering happens locally via WebCodecs, which means no queue and no upload, but it also means the constraints are your device's, and knowing where they bite is the difference between a finished video and a stalled tab.
What this topic covers
- Reading audio in the browser: FFT, frequency bands, onset detection, and what the numbers actually represent
- The 13 engines and their 78 modes: what each is good at, and how to mix them across layers
- Classic Editor vs the node-based Studio Workstation, and which one suits which job
- Multi-band beat sync: driving separate layers from bass, mid, and treble
- Release formats (vertical shorts, Spotify Canvas, lyric videos) and exporting with WebCodecs
Who it's for
Musicians and labels producing release assets, video editors who want audio-reactive motion without After Effects, and anyone interested in real-time graphics on the web platform.
29 articles in this thread, newest first. Every one is free to read with no signup.
Beyond the articles: Novus Visualizers
Turn a track into a beat-synced video: 78 modes, in the browser. The articles above are commentary; the pages below are the reference material, documentation for how the app works, a tool map listing every surface in it, and step-by-step tutorials.
- Documentation →The full technical reference for Novus Visualizers: what it does, how it works, and its limits.
- Tool map →Every tool and page in the app, each with a description and a direct link.
- Tutorials →Step-by-step walkthroughs, from a first run through to the advanced workflows.
- Open the app →Free, in your browser, with no signup for the core workflow.
Visualizers · Aug 8, 2026
One analysis, many engines: keeping beat sync consistent
Why every layer reads one shared audio frame, why the beat grid is measured from the whole file up front, and the two bugs that proved both decisions were worth making.
Novus Visualizers
Visualizers · Jul 24, 2026
A field guide to the ten Novus Visualizers engines
An opinionated tour of all ten engines and their sixty modes: what each looks like, the music it suits, and when to reach for it.
Novus Visualizers
Visualizers · Jul 23, 2026
Why we render 4K in your browser, and why there is no export quota
The export button is where most free video tools reveal their business model. Here is why ours has no watermark, no quota, and no server bill behind it.
Novus Visualizers
Visualizers · Jul 22, 2026
From one track to vertical shorts, Canvas loops, and lyric videos
A single Visualizers project, reframed into a 9:16 short, a seamless Spotify Canvas loop, and a lyric video with on-device captions.
Novus Visualizers
Visualizers · Jul 22, 2026
The Character Motion engine: turning words into performance
A focused tour of the Character Motion engine and its six typographic and character-driven modes.
Novus Visualizers
Visualizers · Jul 20, 2026
A repeatable release look: brand kit and saved projects
Build a look once (palette, type, and logo), save it as a project, and duplicate it per track so a whole release reads as one family.
Novus Visualizers
Visualizers · Jul 20, 2026
Animating parameters with keyframes and graph curves
How the Studio Workstation timeline lets you keyframe any parameter, curve its motion, and lock changes to the beat and bar grid, moving past a single static reactive setting.
Novus Visualizers
Visualizers · Jul 19, 2026
Depth without a 3D headache: the visualizer depth modes
Where depth actually lives across the ten engines, how to use it tastefully, and what it costs at export.
Novus Visualizers
Visualizers · Jul 19, 2026
Mixing engines across ordered layers for a signature look
Layering strategy for the Studio Workstation: pair a slow, wide base with a sharp, transient-driven accent so two engines build one recognizable look.
Novus Visualizers
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