2026 archive
Everything published in 2026
347 articles, newest first. Filter and sort them the same way as the main index.
Articles347 total · page 3 of 35
ReadField guide · July 26, 2026
Choosing the right Novus tool for the job: a practical decision guide
A calm way to choose among the Novus apps without memorizing product names, features, or format lists.
- Decide from the output
- Match the processing boundary
- Build the shortest tool chain
Field notes · Field notes
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Field guide · July 25, 2026
Why Playwright ships its own Chromium instead of using your Chrome
What the bundled Chromium build actually is, how it differs from branded Chrome, and why GPU-accelerated features are the hardest thing to put under test.
- Pinned builds
- Chromium ≠ Chrome
- Headless GPU limits
Novus Stream Solutions · Stack & engineering
- Read
Product highlight · July 25, 2026 · updated August 1, 2026
Novus Examples grows up: 401 video fixtures, 480 templates, and OBS-compatible scenes
What changed in the sample-file library this week, why video needed a rebuild rather than a top-up, and the one manual step an OBS scene collection cannot avoid.
- Video 70 → 401
- Templates 180 → 480
- OBS-compatible scenes
Novus Examples · Novus Examples
- Read
Field guide · July 24, 2026
The Novus Convert format-engine expansion: ~1,000 working routes
What a working route means versus a format guide, the browser-local WebAssembly engines behind each family, and why every enabled download is checked first.
- Nine working families
- Browser-local WebAssembly
- Every download validated
Novus Convert · Novus Convert
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Field guide · July 24, 2026 · updated August 1, 2026
A field guide to the ten Novus Visualizers engines
An opinionated tour of all ten engines and their sixty modes: what each looks like, the music it suits, and when to reach for it.
- Ten engines, six modes each
- Matched to energy, not genre
- Depth lives inside specific modes
Novus Visualizers · Visualizers
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Field guide · July 23, 2026
Building a game in the open
Why we shipped a playable arcade soccer build before it was finished, and how the ship, play, feedback, tune loop shapes what Novus Striker becomes.
- Playable today, honest about what is still in development
- Ship, play, feedback, tune on a tight loop
- Runs in the browser: no launcher, no store, no install
Novus Striker · Novus Striker
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Field guide · July 23, 2026
The test files that break your app, on purpose
The most useful test files are the ones built to fail on purpose, and generating them to spec is what makes those failures reproducible.
- Zero-byte, corrupt, oversized
- Generated to spec, reproducible
- Harden converters and upload flows
Novus Examples · Novus Examples
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Field guide · July 23, 2026
Why we render 4K in your browser, and why there is no export quota
The export button is where most free video tools reveal their business model. Here is why ours has no watermark, no quota, and no server bill behind it.
- Encode runs on your device
- No watermark, no export quota
- MP4 H.264 / WebM VP9 up to 4K
Novus Visualizers · Visualizers
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Field guide · July 22, 2026
Follow the source, not the answer: reading with claim-level citations
Why a reader that shows its source and cites individual claims is more trustworthy than a generative answer box, and how disambiguation, a private local library, and no-account privacy support that.
- Source identity on every topic
- Claim-level citations
- Local-first, no account
Novus Learn · Novus Learn
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Field guide · July 22, 2026 · updated August 1, 2026
The Character Motion engine: turning words into performance
A focused tour of the Character Motion engine and its six typographic and character-driven modes.
- Typographic and figural modes
- Six modes, one engine
- Depth lives in 3D Performer
Novus Visualizers · Visualizers
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