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Product blog
Product updates, field guides, and field notes, each with links to docs and the tools they describe. High-level milestones also appear on the changelog.
Articles301 total · page 3 of 31
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Product highlight · July 21, 2026
Novus Striker early access: arcade soccer in the browser
Why we are shipping a playable browser soccer build now instead of waiting for a finished store page.
- Browser play
- In development
- Feedback welcome
Novus Striker · Novus Striker
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Field guide · July 20, 2026
Animating parameters with keyframes and graph curves
How the Studio Workstation timeline lets you keyframe any parameter, curve its motion, and lock changes to the beat and bar grid, moving past a single static reactive setting.
- Keyframe any parameter over time
- Shape motion with graph curves
- Anchor changes to beat and bar markers
Sonic Weaver · Sonic Weaver
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Field guide · July 20, 2026 · updated August 1, 2026
A repeatable release look: brand kit and saved projects
Build a look once (palette, type, and logo), save it as a project, and duplicate it per track so a whole release reads as one family.
- Lock palette, type, logo once
- Duplicate a saved project per track
- Different engine, same family
Sonic Weaver · Sonic Weaver
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Field guide · July 19, 2026 · updated August 1, 2026
Mixing engines across ordered layers for a signature look
Layering strategy for the Studio Workstation: pair a slow, wide base with a sharp, transient-driven accent so two engines build one recognizable look.
- Calm base plus sharp accent
- Blend modes without fighting
- Ranges give each layer a job
Sonic Weaver · Sonic Weaver
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Field guide · July 19, 2026 · updated August 1, 2026
Depth without a 3D headache: the visualizer depth modes
Where depth actually lives across the ten engines, how to use it tastefully, and what it costs at export.
- Depth lives inside modes
- Five depth-bearing modes
- Taste and performance tradeoffs
Sonic Weaver · Sonic Weaver
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Product highlight · July 18, 2026 · updated August 1, 2026
Novus Examples: free sample and dummy files for every format
Why the test files you reach for at the worst possible moment deserve a real home, organized by format and edge case instead of scattered across old downloads.
- Every file type
- Real edge cases
- No account, browser download
Novus Examples · Novus Examples
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Field guide · July 17, 2026 · updated August 1, 2026
Classic Editor or Studio Workstation: which one to open
A practical guide to choosing between the guided Classic Editor and the frame-precise Studio Workstation, and why the choice is never permanent.
- Classic for a fast guided result
- Studio for frame-level control
- One document, two doors
Sonic Weaver · Sonic Weaver
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Field guide · July 17, 2026 · updated August 1, 2026
Inside the Studio Workstation: layers, timeline, and keyframes
The Studio Workstation is the direct-manipulation side of Sonic Weaver, built on the same saved document and the same renderer as the guided Classic Editor.
- Ordered layers, no fixed max
- Beat-aware timeline & keyframes
- One document, one renderer
Sonic Weaver · Sonic Weaver
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Field guide · July 16, 2026
Analytics for a small site without invasive tracking
A decisions-first approach to small-site measurement: which questions justify collecting data at all, server logs versus client scripts, the cookieless middle ground, honest interpretation at low traffic, and the consent-gated GA4 configuration we actually run.
- Decide first, measure second
- Cookieless options compared honestly
- Our GA4-behind-consent worked example
Novus Stream Solutions (hub) · Web & UX
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Field guide · July 16, 2026
A maintenance schedule for evergreen content
The exact quarterly rota I use to keep a large evergreen library accurate: traffic tiers, a fifteen-minute review checklist, update vs rewrite vs prune verdicts, honest date changes, and build-time checks that catch mechanical rot between reviews.
- Quarterly rota tiered by traffic
- Update, rewrite, or prune: a rule for each
- Build-time checks catch rot early
Novus Stream Solutions (hub) · SEO & content
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