Novus Visualizers
Accounts, passkeys, and a cross-device library in Novus Visualizers
Creating and exporting still needs no account. A free one adds durable saved projects, albums, passkeys, recovery codes, and the ability to reopen a document on another device.
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Visualizers spent a stretch of 2026 deliberately account-free, and then added accounts — which sounds like a reversal and is not. The thing accounts fixed is losing work, not gating features.
Creating, editing, and exporting still require no account and carry no quota. What signing up buys is durability: projects and albums that persist, and reopen on another machine with every setting intact.
Contents
Two ways to finish
Stay a guest
Create and export freely, with nothing saved server-side.
Free account
Durable projects, albums, and cross-device access.
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1. Know what is free without an account
Browsing, opening either editor, building a scene, and exporting all work as a guest. Export is client-side, watermark-free, and unmetered — there is no monthly quota and no premium tier, and billing and export quotas were removed outright in the v4.0 release.
If your workflow is one track, one export, done, an account adds nothing you need. Guest mode is a genuine path rather than a trial.
- Create and export as a guest, watermark-free and unmetered.
- No billing, no subscriptions, no export quota.
- An account is for durability, not for unlocking features.
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2. Sign up without handing over an email
Accounts are username and password, with no email required. That is an unusual choice and a deliberate one: no email means no mailing list, no password-reset-by-inbox, and nothing to leak.
It also means account recovery has to work differently, which is what the recovery codes are for.
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3. Add a passkey and save your recovery codes
Passkeys are optional and worth enabling — they replace a password with a device-held credential, which is both faster and not phishable. Recovery codes are one-time strings that get you back in if you lose the device.
Save the recovery codes somewhere you will actually find them. With no email on the account, they are the recovery path, and a password manager or a printed copy in a drawer both beat a screenshot in a downloads folder.
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4. Understand what a project actually holds
A project is the uploaded audio, the chosen engine and mode, the layer composition, every editing setting, and the album it belongs to. Saved projects reopen into the editor with all of that intact, which is the difference between resuming work and recreating it.
Because both editors share one saved document and one renderer, a project saved from Classic opens in Studio and vice versa. The document does not belong to an editor.
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5. Group work into albums
Albums group related visualizers — an EP, a release, a campaign — so a set is managed together rather than as a scatter of unrelated projects. For anyone producing a batch of videos to a consistent look, this is the organising unit that makes the batch tractable.
The Creator Studio dashboard is where drafts, projects, and albums live between sessions.
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6. Know the boundary between local and account
The split is worth holding onto. Compute is local: audio analysis, rendering, on-device Whisper captioning, and export all run on your hardware. Persistence is account-backed: saved projects, albums, and community posts live with your account so they survive the tab and reach another device.
Assets get their own handling — scoped uploads with checksums, decode validation, quarantine, and private-by-default ownership. It is still a single-operator workflow rather than live co-editing, so treat one account as the owner of a given project.
Accounts buy durability, not features
Create and export as a guest — it is unmetered and watermark-free. Sign up when losing work would hurt: projects and albums persist and reopen on any device with every setting intact. There is no email on the account, so save the recovery codes properly, and add a passkey while you are there.
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Frequently asked questions
Quick answers to common questions about this topic.
Do I need an account to export?
No. Creating, editing, and exporting all work as a guest, watermark-free and with no quota. Billing and export quotas were removed entirely in v4.0.
Why is there no email on the account?
Accounts are username and password with optional passkeys. No email means no mailing list, nothing to leak, and no password-reset-by-inbox — which is why one-time recovery codes exist instead.
What does a saved project contain?
The uploaded audio, the engine and mode, the layer composition, every editing setting, and its album. It reopens into either editor with all settings intact, since Classic and Studio share one document.
Is any of the rendering done on a server?
No. Audio analysis, rendering, captioning, and export all run on your device. The account provides persistence — saved projects, albums, and posts — not compute.