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Novus Visualizers

Using the Audio Library when you do not have your own track

Use the companion Audio Library to grab tracks and audio assets to build a visualizer with when you do not have your own music ready.

The Novus Visualizers Audio Library: tracks and audio assets to build a visualizer with

Not every visualizer starts with a finished song. Sometimes you want to test an engine, build a demo, or make a visual asset and you do not have your own audio ready — that is what the companion Audio Library is for.

This tutorial covers using the Audio Library to source a track, loading it into the editor, and the things to keep in mind so the visualizer you build reacts well to it.

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    1. Open the Audio Library

    From the Tools area, open the Audio Library. It offers tracks and audio assets you can work with when you do not have your own, so you are never blocked from making a visualizer just because you lack a song on hand.

    Browse for something whose energy fits the visual you have in mind — the track drives the motion, so the right choice of audio shapes the whole result.

    • The Audio Library provides tracks and audio assets to build with.
    • Pick audio whose energy matches the visual you want.
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    2. Load a track into the editor

    Take a track into the editor the same way you would your own upload. The app reads it with the real-time 32-band FFT plus beat, onset, and loudness detection, so the visuals respond to its actual rhythm and energy.

    From here the workflow is identical to building with your own audio: choose an engine, customize, and export.

    • Library audio is analyzed like any upload.
    • The rest of the build is the standard upload-to-export flow.
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    3. Match the engine to the track

    Because the audio drives the motion, choose an engine and theme that suit the track's energy — a calm field for something mellow, more motion for something upbeat. The reactivity will look right when the engine and the music agree.

    If the track has clear sections, note where the energy shifts so the visual emphasis lines up with them.

    • Calm track → calm engine; energetic track → more motion.
    • Align visual emphasis with the track's energy shifts.

Use the library to prototype fast

The Audio Library is great for prototyping a look before your own track is final — build the visual against a library track with similar energy, save it as a project, then swap in your real audio when it is ready. The engine and theme work you did carries over because the project holds the setup, not just the song.

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